Show simple item record

dc.contributor.authorVanhoucke, Mario
dc.contributor.authorWauters, Mathieu
dc.date.accessioned2017-12-02T14:53:51Z
dc.date.available2017-12-02T14:53:51Z
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/20.500.12127/5502
dc.description.abstractThis manuscript gives a brief overview of three sets of experiments in the classroom with students following a Project Management (PM) course module using a blended learning approach. The impact of communication on the student performance using business games as well as the advantages of the use of integrative case studies and their impact on the learning experience of these students are tested. The performance of students is measured by their quantitative output on the business game or case exercise, while their learning experience is measured by the student evaluations. The experiments have been carried out on a sample of students with a different background, ranging from university students with or without a strong quantitative background but no practical experience, to MBA students at business schools and PM professionals participating in a PM training. The results have been presented at an international workshop on computer supported education in Lisbon (Portugal) in 2015 and details have been published in Vanhoucke and Wauters (2015).
dc.language.isoen
dc.subjectOperations & Supply Chain Management
dc.titleClassroom experiments on project management communication
dc.identifier.journalThe Measurable News
dc.source.issue4
dc.source.beginpage29
dc.source.endpage33
vlerick.knowledgedomainOperations & Supply Chain Management
vlerick.supervisor
vlerick.typearticleArticle in academic journal - other
vlerick.vlerickdepartmentTOM
dc.identifier.vperid58614
dc.identifier.vperid176997
dc.identifier.vpubid6783


This item appears in the following Collection(s)

Show simple item record